($2.99)Įxperimental Weapon #7: Cosmetic headwear for Mikhail modeled after Emil from NIER. Kainé’s Garb: Modeled after Kainé from NIER, this costume doubles the window for triggering a parry. Nier’s Garb: Modeled after NIER Replicant, the Japanese-Exclusive version of NIER®, this costume boosts damage by five percent. ($2.99)īeautiful Child: Originally included in the Collector’s Edition as a pre-order bonus, this is a cosmetic headwear for Mikhail in the shape of a Giant Baby head. ($2.99)Ĭaim’s Garb: A previous Collector’s Edition exclusive, this DLC – from the original Drakengard – halves the player’s stamina use when performing heavy attacks. Zero’s Garb Variety Pack: A retailer exclusive pre-order item, this DLC contains three alternate costume color schemes for Zero. Available through the PlayStation Store, this latest drop of content includes many of the items previously available only through pre-order or Collector's Edition means. The final batch of downloadable content for Drakengard 3 is set to release today, allowing players to "complete their inventories" with a variety of premium items up for purchase. While its spin-off series, Nier has found much love in the west with the release of 2017's Nier Automata opening up the rest of the series to the public eye, Drakengard's success was mostly domestic while remaining in cult classic obscurity internationally. Yet this year's replay felt different, somehow more engaging probably due to my knowledge of how far the series has gone since then. My relationship with the Drakengard (or Drag-on Dragoon as it's known in Asian territories) series is a long one and I'm no stranger to replaying these games in general. And what better way to start than one of my personal favorites of all time, Cavia's 2003 cult classic Drakengard. In a year where most publishers released remasters and remakes, it only felt appropriate to look back on some of the series that defined my taste. From crowd pleasers like Pokémon Platinum to more niche entries like Mistwalker's The Last Story, I've replayed a lot in an eager attempt to fill in the gaps in my nonexistent backlog. There is a lot to this game and I’m sure that if you play it and actually pay attention from start to finish that you will have a grand old time and understand everything just fine.2020 has been a rough year but it's also been a year that's been mostly marked with replays of some of my most beloved games. Set many years before the previous games, as a prequel, there are actually multiple timelines, called branches, that tell a few slightly different stories as things progress. Right, here’s the crazy bit of it all the story. Then the combat kicks off and the score sets the scene in a way that I just can’t get over. Similar to the ethereal and intriguing exploration music you get from Nier, it engages you in the world and fills you with a bizarre sense of wonder. Oh, my goodness, this has a soundtrack for the ages. As the player is dressed all in white, it only makes sense so I’m glad that they thought to include it. If it wasn’t for the music, you’d feel as though the world was empty.Ī small detail that I appreciated is how covered in blood you get in combat. An enemy could be around the corner at any point and you have no idea because the world sees alive yet suspiciously quiet at all times. You play a character on a quest to another location and must fight various battles and monsters along the way, there is a strange feeling of never knowing which door is going to lead to another battle. With some downright beautiful visuals and world design and a fantastic amount of travelling so that you can see it all, I am somewhat reminded of the Devil May Cry 4 game with gives a similar air of traversal and uncertainty.
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